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Character Creation Edit

Clan Archetype: Edit

  • Madness: You

Disciplines: Auspex, Obfuscate, Dominate, Dementation [When the madness takes over, replaces Dominate]

  • Beauty: [Toreador]

Disciplines: Auspex, Celerity, Presence

  • Business: [Ventrue]

Disciplines: Dominate, Fortitude, Presence

  • Old World Blood Sorcery: [Tzimisce]

Disciplines: Kuldonic Sorcery, Animalism, Auspex

  • Trickery: [Ravnos]

Disciplines: Animalism, Fortitude, Chimerstry,

  • Loyalty: [Nosferatu]

Disciplines: Animalism, Obfuscate, Potence

  • Darkness: [Lasombra]

Disciplines: Obtenebration, Dominate, Potence

  • Death: [Cappadocian]

Disciplines: Necromancy,

  • Healing: [Salubri]

Disciplines: Auspex, Fortitude, Obeah

  • Nature: [Gangrel]

Disciplines: Animalism, Protean, Fortitude

  • Time: [True Brujah]

Disciplines:

  • Artifacts: [Followers of Set]

Disciplines:

Choose your continent: Edit

For each resource roll 7d6 and sum the results, then find your continent and apply the bonus or negative depending on the resource.

Lands

Clan Population

Power

Wealth

Influence

Law

Defense

Asia: Defense +5, Influence +0, Lands -5, Law +10, Population -5, Power +5, Wealth +0

Africa: Defense +0, Influence -5, Lands +10, Law -5, Population +0, Power +10, Wealth +0

Australia: Defense +10, Influence -5, Lands -5, Law +0, Population +0, Power +10, Wealth +0

Europe: Defense +5, Influence -5, Lands -5, Law +20, Population +5, Power -5, Wealth -5,

North America: Defense +5, Influence +10, Lands +20, Law -10, Population -5, Power -5, Wealth -5

South America: Defense -5, Influence -5, Lands +5, Law +0, Population +10, Power +0, Wealth +5,

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